This page contains information about games I’ve worked or made over the years. Feel free to check out the demos and let me know what you think!

Boom Blox Bash Party


Boom Blox Bash Party is a critically-acclaimed puzzle-action game for the Nintendo Wii. I designed over 40 levels for it during my internship with EA in Summer 2009. Click here to learn more...

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Audiball


Audiball is a rhythm-based puzzle game released in 2008 for Xbox Live Indie Games. I was the game's designer, artist, and audio engineer. Click here to learn more...

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Interfaced


Interfaced is a puzzle-platforming Flash prototype released and submitted to the Independent Games Festival in 2009. I was a designer and artist on the project. Click here to learn more...

TRAQ 3D Breakout


A remake of the classic arcade game, designed to run on the Trazer interactive fitness hardware for TRAQ 3D. I was the game's producer and artist. Click here to learn more...

School Projects

The following are smaller game-related projects I completed for homework assignments at Georgia Tech dating back to 2008.

Breakout

A remake of the classic arcade game, designed to run on the Trazer interactive fitness hardware for TRAQ 3D. I was the game’s producer and artist. Click here to learn more…