Games

This page contains information about games I’ve worked on over the years. Feel free to check out the demos and let me know what you think!

Professional

I’ve worked on the following announced/released titles for Magic Pixel and EA:

Carnival Island (PS3)

PlayStation Move party game with 36 different carnival attractions. I’m currently working as a producer on this game, and it’s the first one I’ve worked on since graduating from Georgia Tech. Coming out in late 2011.

Boom Blox Bash Party (Wii)

Sequel to the critically-acclaimed “Boom Blox.” Worked on post-launch DLC levels as a designer during my internship with EA Los Angeles. Released May 2009.

Indie

These are games I made as a student while trying to get a job.

A Sticky Situation (PC/Xbox 360)

Puzzle-platformer where players control a piece of gum in a grocery store. I was a designer, producer, and composer. Featured by GGDA on expo floor at GDC 2011.

Audiball (Xbox Live Indie Games)

Rhythm-based puzzle game played with a guitar controller. I was the game’s designer, artist, producer, and composer. Released as launch title for Xbox Live Indie Games and named “Indie Game of the Week” by MTV. This was also the first game I designed. Whoo!

Breakout for TRAQ 3D (Trazer)

Full conversion of arcade classic “Breakout” for the Cybex Trazer fitness system. Produced as a contractor during my freshman year. The game is still playable in gyms around the country.

SUPÉR MATADOR 3 (Flash)

Platformer developed in 48 hours for the 2010 Global Game Jam. Traditional platforming elements are split across three screens to test the player’s multitasking ability. 1st Place Winner at 2010 Atlanta Jam Site.

School Projects

The following are smaller game-related projects I completed for homework assignments at Georgia Tech dating back to 2008.

Breakout

A remake of the classic arcade game, designed to run on the Trazer interactive fitness hardware for TRAQ 3D. I was the game’s producer and artist. Click here to learn more…