• What I Played: 2009 Edition

    Check out a list of every game I played in 2009 with a few thoughts on each one!

  • Game Deconstruction: FarmVille

    Why is this game so popular? Read my take on trying to figure it out.

  • Game Deconstruction: 'Splosion Man

    Critics agree that Twisted Pixel's latest effort shouldn't be missed. What makes it more memorable than other XBLA platformers?

  • Audiball Postmortem

    Read my reflections on my first foray into game development. Audiball is available now on Xbox Live Indie Games.

E3 Impressions

I fufilled a childhood dream of sorts today by attending E3 for the first time. The show is absolutely huge. Maybe I’m sort of numb to the industry now after doing two GDCs, but E3 just seemed like an amusement park of games. That said, I got to play a lot of games that won’t be playing again until the end of the year. General impressions: More >

     

Seen Around LA

I’ve started work, I’m settled in, and I’m finally adjusted to the pacific time. Working at EALA is awesome, and if the rest of the summer is anything like the previous week, I’d love to come back in the future. Unfortunately, given the nature of the work, I can’t talk about what I’m doing because it’s an unannounced project. So instead I’ll talk about the rest of LA. More >

     

In the words of Douglas Adams…

“In no known language exists the phrase ‘beautiful like an airport.’”

I’m sitting at gate B9 in Jacksonville waiting for my flight to take off to DC. United tried to convince me to change to a later flight three times at check in, so they must really want me to take a different airline. Like many airlines, they overbook every flight to maximize profit. I don’t really care what airline I fly as long as my bags make it to LA.

Weather in Jacksonville has been less than desirable over the past week. Six days in a row of rain, with more rain in the forecast every day for the next ten days. The forecast for LA for the next ten days has partly cloudy skies with highs in the low 70’s and lows in the high 50’s. Providing United doesn’t delay my flight (lol) I should be getting to my new apartment in about 9 hours.

     

Audiball Postmortem

I’ve wanted to write a proper postmortem for Audiball for some time now and I’ve been putting it off for far too long. Below, I try to summarize six months of my life into a few pages of text. Audiball was not a commercial success, nor was it groundbreaking in any way, but it was my experience with game development and I’ll always be proud of it. Read on if you’re interested in the game’s original vision, what sacrifices were made, what unexpected events changed development, how the game’s soundtrack was composed, how you can learn from my mistakes, and how an announcement trailer can be the longest fifty seconds of your life. More >

     

Summer Plans

Haven’t made a proper update here since before GDC (which was awesome, by the way). I thought I’d write a bit about what I’m doing right now and what I’m doing this summer. More >

     

I Can Has Moar Composition

Here’s another composition I made about a year ago for a music class at Tech. I was still learning Reason at the time, but it’s better than the last one I posted. The time I spent on projects in this class laid the foundation for Audiball’s soundtrack, which I’ll also post at a later date. Of course, Audiball’s soundtrack was based around procedural generation, so releasing it as static files is a little harder than it is with these.

Download (3.17 MB)

     

AT&T is Being a Big Poo-Poo Head

You know that whole thing where people have a bad experience with a company, and they post on their blogs hoping enough people read it for the company to do something about it? Yeah, I’m gonna try that.

After finishing up my XNA game, I wanted to play around with iPhone development. To do this, I needed an iPhone, and since it was close to Christmas at the time, I figured it was as good a time as any to pick one up. Below is the story of my unsuccessful attempt at purchasing an iPhone from AT&T that started in December and is still causing me headaches to this day. More >

     

Snow in Atlanta: Everyone freak out!!

The current record for snowfall in Atlanta is about 4.2 inches, recorded in the fabled storm of 1993. Some parts of Atlanta have well over 5 inches of accumulation (Centennial Olympic Park, for example), and others are around 2. The fact remains that it has indeed snowed in the south, and therefore everyone should run around and scream like crazy people until it melts away so that we can return to our normal lives. In other news, I spotted this by the World of Coke while walking through the “thundersnow” storm, which pretty much says it all:

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Random Art #1

Here are some more random designs I made last year. The events they were made for have come and gone, but hey, it can’t hurt to put them on the blog, right?

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For a Woot.com design derby themed “Words As Art”

More >

     

Finishing Pre-Production, or Starting Development?

It’s one of those “half-full, half-empty” things, you know?  I’m getting into the full swing of the next project from Indiecisive Games. We’re still waiting for Audiball’s sales results, but it’s never too early to act on a good idea. I’m excited about working on a new game. On the other hand, I’ve enjoyed being able to relax, catch up on sleep, and have a social life over the past two months and the nature of the job means I have to give some of that up (most likely the unimportant stuff like sleep).

More >