I haven’t updated the blog since coming back from LA. Quick recap of the past three weeks: Finished an awesome internship that confirmed my slight hunch that game design is something I could be happy doing for a very long time Started my junior year at Georgia Tech Resumed work on the unannounced Indiecisive project Resumed work on a freelance website design project This week is particularly awesome because it’s the start of the college football season! I’ve organized a block for most of my friends and I to get great seats to every home game, and we’ve got a state-of-the-art home theater system ready to go for away games courtesy of a friend who couldn’t fit his 60″ television in his room. It’s also a great TV for gaming, be it rocking out, shooting Nazis, or knocking down towers. I’ve updated the “Games” section with a bit of what I worked on this summer. I made some levels for Boom Blox Bash Party that you can check out over the next few months as EA releases them as free DLC online. I’ll probably make more in the future, but you’ll find those under the username “IndiecisiveLink” as opposed to the official EA release list. Also updated my resume with some information about the other projects I got to be a part of, but I can’t go into much detail about them. I’m excited to see how the team iterates on the work we did this summer, and I’ll be sure to point it out when I finally can! Finally, I updated the Audiball page to highlight some extraordinary praise the game recently received from MTV Multiplayer. Honestly, I don’t think the game is worthy of all that praise. So in response, Ian and I are working on making it worthy! We’ll be releasing a free update to the game later this month over Xbox Live to give it improved graphics, increased accessibility, remastered music, and a few more surprises. I’ll be sure to post an update here when it goes up. Take a sneak peek at the new boxart while you’re on the game’s page. That about covers...
Read MoreI Can Has Moar Composition
Here’s another composition I made about a year ago for a music class at Tech. I was still learning Reason at the time, but it’s better than the last one I posted. The time I spent on projects in this class laid the foundation for Audiball’s soundtrack, which I’ll also post at a later date. Of course, Audiball’s soundtrack was based around procedural generation, so releasing it as static files is a little harder than it is with these. Download (3.17...
Read MoreRandom Art #1
Here are some more random designs I made last year. The events they were made for have come and gone, but hey, it can’t hurt to put them on the blog, right? comp For a Woot.com design derby themed “Words As Art” chalk For a flyer used to advertise a campus organization’s chalk-drawing contest guitar For a class project, where I was tasked to combine something I love (plastic guitar games) with something I hate...
Read MoreAudiball Featured on Georgia Tech Homepage
gatech My indie startup, Indiecisive Games, was featured in a story by Georgia Tech’s Digital Lounge this month. You can check out the full article...
Read MoreNew Game – Flying Fighters
flyingfighters2 No, this isn’t the big new game announcement. That’s coming on Friday, and this probably won’t be the first place you see it. Flying Fighters is a GBA game I made for a CS class. Check it out...
Read MoreA Candidate You Betcha Can Believe In?
Had to make a “propaganda poster” for a class. The upcoming election was the obvious subject matter. Anyways, I tried to mimic an artistic effect that was done for some Obama posters I’ve seen. Here’s the result:...
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