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What I Played: 2011 Edition

I’m a little later than usual getting my “year in review” list up this month. 2011 was my first year working full time in the games industry, and I expected the idea of “making games means playing less games” to apply. It didn’t apply all that much in the end – maybe I played games for less time, but I still played a lot of different ones. If this is your first time reading one of these lists, let me preface it like I always do: I’m not an expert critic, and this is mostly an exercise for me to analyze my own gaming habits. I share it publicly so my peers can better frame my background and biases as a designer/producer/geek. With that, onward!

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Why I Can’t Finish Skyward Sword

Skyward Sword’s biggest fans and many members of the press believe that the motion controls make the game what it is – you have to put extra thought into every sword swipe and the 1:1 connection makes it feel more personal than any Zelda game before it. I have a very different opinion. I really wanted to like it, but Skyward Sword will be the first Zelda game I don’t finish. Here’s my attempt to articulate my problems with the game. More >

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Thoughts on Limbo

I haven’t been away from the game long enough to write a formal deconstruction, but I’ve been talking to a lot of friends about Playdead’s Limbo recently. My opinion differs from the majority (not to say I’m on my own), and I think writing it in the blog is the best way to articulate the angle I’m coming from. In doing so, I hope I’ll be able to get some feedback on why the things that bothered me made the game better for everyone else.

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What I Played: 2009 Edition

For all the time I spent working, I still managed to play a lot of games in 2009. I’m late on the decons, but in the meantime I’ve put together a list of (almost) every game I played this year with a couple thoughts on things that stuck out to me about each of them. More >

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Game Deconstruction: FarmVille

FarmVille? That stupid Facebook game that clutters my news feed all the time with random messages about lost pigs and ugly ducklings? Really?”

When I decided I was going to do these deconstructions, Facebook games were the last thing on my mind. This time last month, I had never even played a Facebook game. I thought the very concept of Facebook games was backwards – I have Steam to play games on my computer, after all. Facebook should be strictly for staying in touch with friends. But after hearing that FarmVille has over 11 million active users on a daily basis – even more than World of Warcraft - I figured that there must be something about the game that the average Facebook user finds attractive. And in always trying to expand my knowledge of games, I finally gave in and started playing. More >

Games of 2008 Wrap-up

Since Audiball finished development, I’ve had a lot more time to play the games I’ve been buying over the past few months. Hit the jump for some quick impressions.
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