I make games n stuff
My Games
Audiball Postmortem
May 22nd

I’ve wanted to write a proper postmortem for Audiball for some time now and I’ve been putting it off for far too long. Below, I try to summarize six months of my life into a few pages of text. Audiball was not a commercial success, nor was it groundbreaking in any way, but it was my experience with game development and I’ll always be proud of it. Read on if you’re interested in the game’s original vision, what sacrifices were made, what unexpected events changed development, how the game’s soundtrack was composed, how you can learn from my mistakes, and how an announcement trailer can be the longest fifty seconds of your life. More >
Audiball Featured on Georgia Tech Homepage
Jan 24th
My indie startup, Indiecisive Games, was featured in a story by Georgia Tech’s Digital Lounge this month. You can check out the full article here.
New Game – Flying Fighters
Oct 21st
No, this isn’t the big new game announcement. That’s coming on Friday, and this probably won’t be the first place you see it. Flying Fighters is a GBA game I made for a CS class. Check it out here.
New “Game” – PollockPaint
Oct 3rd
Ok, so it’s not really a game, but I made a paint program for a class this week. You can check it out here. Let me know what you think!









