Decon
Game Deconstruction: Robot Unicorn Attack
Jun 28th
Open your eyes, I see. Your eyes are open.
Wear no disguise for me, come into the open.
When it’s cold (when it’s cold), outside (outside), am I here in vain?
Hold on, to the night, there will be no shame.
When I was trying to decide which game to deconstruct next, I listed the games I’ve been playing the most recently. Then I pulled out my phone to send a text message and Robot Unicorn Attack stared back at me. I stopped playing just long enough to write this article. More >
Game Deconstruction: PixelJunk Shooter
Mar 29th
Back in August, I committed to doing one decon per month. It only took two months for me to fall off track. Now I have to play catch up…but better late than never, right?
This month I take a look at another downloadable title, this time for the PlayStation 3. I briefly played PixelJunk Shooter at E3, and although I was impressed with its visual style and ease of use, I didn’t know how long the game would be able to keep my attention with its simple mechanics. I picked it up based on the developer’s reputation for quality, and although it was a bit on the short side, it does a lot of things very well. More >
Game Deconstruction: ‘Splosion Man
Sep 4th
Here’s a concept I picked up from my room mates over the summer who interned at Pandemic Studios. Every week, one member of the team would pick a game and give a presentation on its strengths and weaknesses. There’s a lot to be learned about design by paying attention to the details that many players may overlook at first glance.
As a personal experiment, I’m challenging myself to do one “game decon” every month for the next year. It’s one way I think I can work to make myself a better designer while providing some interesting reading material. I’ll try to not just pick “good” games, but this week I’ll start with one of my recent favorites… More >




