Decon

Game Deconstruction: Robot Unicorn Attack

Open your eyes, I see. Your eyes are open.
Wear no disguise for me, come into the open.
When it’s cold (when it’s cold), outside (outside), am I here in vain?
Hold on, to the night, there will be no shame.

When I was trying to decide which game to deconstruct next, I listed the games I’ve been playing the most recently. Then I pulled out my phone to send a text message and Robot Unicorn Attack stared back at me. I stopped playing just long enough to write this article. More >

Game Deconstruction: PixelJunk Shooter

Back in August, I committed to doing one decon per month. It only took two months for me to fall off track. Now I have to play catch up…but better late than never, right?

This month I take a look at another downloadable title, this time for the PlayStation 3. I briefly played PixelJunk Shooter at E3, and although I was impressed with its visual style and ease of use, I didn’t know how long the game would be able to keep my attention with its simple mechanics. I picked it up based on the developer’s reputation for quality, and although it was a bit on the short side, it does a lot of things very well. More >

Game Deconstruction: FarmVille

FarmVille? That stupid Facebook game that clutters my news feed all the time with random messages about lost pigs and ugly ducklings? Really?”

When I decided I was going to do these deconstructions, Facebook games were the last thing on my mind. This time last month, I had never even played a Facebook game. I thought the very concept of Facebook games was backwards – I have Steam to play games on my computer, after all. Facebook should be strictly for staying in touch with friends. But after hearing that FarmVille has over 11 million active users on a daily basis – even more than World of Warcraft - I figured that there must be something about the game that the average Facebook user finds attractive. And in always trying to expand my knowledge of games, I finally gave in and started playing. More >

Game Deconstruction: ‘Splosion Man

Here’s a concept I picked up from my room mates over the summer who interned at Pandemic Studios. Every week, one member of the team would pick a game and give a presentation on its strengths and weaknesses. There’s a lot to be learned about design by paying attention to the details that many players may overlook at first glance.

As a personal experiment, I’m challenging myself to do one “game decon” every month for the next year. It’s one way I think I can work to make myself a better designer while providing some interesting reading material. I’ll try to not just pick “good” games, but this week I’ll start with one of my recent favorites… More >