Decon

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Game Deconstruction: The Saboteur

The Saboteur is an open-world action adventure game set in the Nazi-occupied Paris of World War II. It was released late last year to mixed reviews and lackluster sales under the shadow of Assassin’s Creed II and the dozens of other holiday releases that had actual marketing budgets. Some players say it’s unfinished and buggy, which is pretty much on the mark – Pandemic was shut down before the game’s launch, so it went out the door without the extra layer of polish that makes good games great.

I picked it up with low expectations, and came away 60 hours later thoroughly impressed. Players willing to look beyond the problems can still find a satisfying experience inside – not to say they should because it has a lot of problems, but it shouldn’t be completely dismissed either. It’s a good candidate for a deconstruction because the unpolished mechanics strewn throughout the game are representative of amazing ideas that remain unexplored by other open world games. More >

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Game Deconstruction: APB

If you work in the games industry, you’re probably already somewhat familiar with APB. It’s known as the hundred million dollar bust that sank Realtime Worlds, and it’s easily the biggest failure story in MMO history. It was almost universally panned by critics, and most gamers stayed far away from it.

But you might also remember a time when the game was the one of the most anticipated titles around – back when it was revealed at GDC 2008, in a presentation by GTA creator and RTW CEO Dave Jones. That presentation happened to be the first talk I ever attended at a GDC, and it left an impression on me. I remember the entire room erupting with applause and cheers every time they showed a new feature in the character customization system. I remember the people around me instantly calling it a “WoW killer.” Then it suddenly disappeared from the media, and we heard almost nothing about it in the two years between that talk and its release. I’m not an MMO fan, but I really looked forward to APB.

I was working at Visceral Games when it came out this summer, and everyone in the office was shocked by the beating it took on Metacritic. We all wanted to play it to see the damage for ourselves, but due to the reviews none of us wanted to actually buy it. The cycle of doubt fixed itself when my lead presented me with a copy of APB as a going away present on my last day of work. I played it, analyzed it, and tried to come up with some insights that can be gained from it.

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Game Deconstruction: Robot Unicorn Attack

Open your eyes, I see. Your eyes are open.
Wear no disguise for me, come into the open.
When it’s cold (when it’s cold), outside (outside), am I here in vain?
Hold on, to the night, there will be no shame.

When I was trying to decide which game to deconstruct next, I listed the games I’ve been playing the most recently. Then I pulled out my phone to send a text message and Robot Unicorn Attack stared back at me. I stopped playing just long enough to write this article. More >

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Game Deconstruction: PixelJunk Shooter

Back in August, I committed to doing one decon per month. It only took two months for me to fall off track. Now I have to play catch up…but better late than never, right?

This month I take a look at another downloadable title, this time for the PlayStation 3. I briefly played PixelJunk Shooter at E3, and although I was impressed with its visual style and ease of use, I didn’t know how long the game would be able to keep my attention with its simple mechanics. I picked it up based on the developer’s reputation for quality, and although it was a bit on the short side, it does a lot of things very well. More >

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Game Deconstruction: FarmVille

FarmVille? That stupid Facebook game that clutters my news feed all the time with random messages about lost pigs and ugly ducklings? Really?”

When I decided I was going to do these deconstructions, Facebook games were the last thing on my mind. This time last month, I had never even played a Facebook game. I thought the very concept of Facebook games was backwards – I have Steam to play games on my computer, after all. Facebook should be strictly for staying in touch with friends. But after hearing that FarmVille has over 11 million active users on a daily basis – even more than World of Warcraft - I figured that there must be something about the game that the average Facebook user finds attractive. And in always trying to expand my knowledge of games, I finally gave in and started playing. More >

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Game Deconstruction: ‘Splosion Man

Here’s a concept I picked up from my room mates over the summer who interned at Pandemic Studios. Every week, one member of the team would pick a game and give a presentation on its strengths and weaknesses. There’s a lot to be learned about design by paying attention to the details that many players may overlook at first glance.

As a personal experiment, I’m challenging myself to do one “game decon” every month for the next year. It’s one way I think I can work to make myself a better designer while providing some interesting reading material. I’ll try to not just pick “good” games, but this week I’ll start with one of my recent favorites… More >