Here are some more random designs I made last year. The events they were made for have come and gone, but hey, it can’t hurt to put them on the blog, right? comp For a Woot.com design derby themed “Words As Art” chalk For a flyer used to advertise a campus organization’s chalk-drawing contest guitar For a class project, where I was tasked to combine something I love (plastic guitar games) with something I hate...
Read MoreFinishing Pre-Production, or Starting Development?
It’s one of those “half-full, half-empty” things, you know? I’m getting into the full swing of the next project from Indiecisive Games. We’re still waiting for Audiball‘s sales results, but it’s never too early to act on a good idea. I’m excited about working on a new game. On the other hand, I’ve enjoyed being able to relax, catch up on sleep, and have a social life over the past two months and the nature of the job means I have to give some of that up (most likely the unimportant stuff like sleep). The biggest lesson learned from developing Audiball was that deadlines aren’t a good thing like professors will have you believe. Any amount of good they do in “motivating” you to work is quickly erased by the hundreds of hours of sleep you have to give up to meet said deadline. I now fully understand the ideology behind “Valve Time,” or Blizzard’s motto of “it’s done when it’s done.” With this indie company I’m working for myself, right? There’s no reason to drive ourselves crazy by saying it has to be completed by such and such a date. And to any of the companies I applied for an internship with who may be reading this, I’m actually just kidding, I’m really good at following deadlines, and usually I like to finish stuff early because that’s a desirable trait for a hiree....
Read MoreTheme Update
Just installed a new theme to the site, one that shouldn’t have any problems in IE7, Firefox, or Opera (image alignment was rough in the last theme). I’ll be making some of my own changes to it over the next few weeks, so if you encounter any problems displaying the page, please let me know. This blog is also now being streamed to the new D-Pad Network homesite, so here’s a shout out to all the regulars over...
Read MoreAudiball Featured on Georgia Tech Homepage
gatech My indie startup, Indiecisive Games, was featured in a story by Georgia Tech’s Digital Lounge this month. You can check out the full article...
Read MoreGames of 2008 Wrap-up
Since Audiball finished development, I’ve had a lot more time to play the games I’ve been buying over the past few months. Hit the jump for some quick impressions. Fallout 3 – Didn’t care for Oblivion so I came into this game not expecting much. The “VATS” battle system makes it a completely different gameplay experience even though it’s the Elder Scrolls engine. Tons of character, tons of stuff to do, but I was disappointed with the rather limited scope of the endings. Dead Space – Excellent game. As others have said, “Resident Evil 4 in Space,” and that can only be meant as a compliment to EA Redwood Shores. The focus on dismemberment is unique and somewhat refreshing in a genre that has always been about headshots. Left4Dead – Speaking of zombies, this is the multiplayer game of the year. Versus mode is a wonderful change of pace from deathmatch and CTF. Lips – Disappointing to say the least. The microphones are of awesome quality, but despite the addition of gesture controls, I’d pick Singstar or Karaoke Revolution over this any day. Of course, Rock Band still tops them all. Biology Battle – A fellow Xbox Live Community Game, and easily the best one on the service. Although it’s $10, it’s a Geometry Wars clone that manages to be better than Geometry Wars in every way. Mother 3 – Finally got around to playing the fan translation. I last played through Earthbound about a year ago, and I’m enjoying this just as much. Still clueless as to why it’s not being released on the other side of the pond. Tales of Vesperia – At least as good as Tales of Symphonia so far, which was previously my favorite game in the series. The voice acting doesn’t make me want to shove forks in my ears, so that’s better than most JRPGs right off the bat. Penny Arcade Adventures Episode 2 – Better than Episode 1, at least. This is turning into a better-than-average RPG, so anyone who had any interest in the first one owes it to themselves to check this out. If you like Penny Arcade and...
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