This weekend, I participated in the Global Game Jam at the SCAD Atlanta / Georgia Tech site. We were tasked with making a game that included the themes of “deception” and “rain, plains, or Spain.” 48 hours later, we made SUPÉR MATADOR 3.
I was responsible for game design and audio. My team won first place!
The contest also had “achievements” we could get by sticking to certain constraints. We were rewarded for having no text, using less than 16 colors, and being playable in a browser. Check it out and let me know what you think!