I make games n stuff
Archive for May, 2009
Seen Around LA
May 31st
I’ve started work, I’m settled in, and I’m finally adjusted to the pacific time. Working at EALA is awesome, and if the rest of the summer is anything like the previous week, I’d love to come back in the future. Unfortunately, given the nature of the work, I can’t talk about what I’m doing because it’s an unannounced project. So instead I’ll talk about the rest of LA. More >
In the words of Douglas Adams…
May 24th
“In no known language exists the phrase ‘beautiful like an airport.’”
I’m sitting at gate B9 in Jacksonville waiting for my flight to take off to DC. United tried to convince me to change to a later flight three times at check in, so they must really want me to take a different airline. Like many airlines, they overbook every flight to maximize profit. I don’t really care what airline I fly as long as my bags make it to LA.
Weather in Jacksonville has been less than desirable over the past week. Six days in a row of rain, with more rain in the forecast every day for the next ten days. The forecast for LA for the next ten days has partly cloudy skies with highs in the low 70′s and lows in the high 50′s. Providing United doesn’t delay my flight (lol) I should be getting to my new apartment in about 9 hours.
Audiball Postmortem
May 22nd

I’ve wanted to write a proper postmortem for Audiball for some time now and I’ve been putting it off for far too long. Below, I try to summarize six months of my life into a few pages of text. Audiball was not a commercial success, nor was it groundbreaking in any way, but it was my experience with game development and I’ll always be proud of it. Read on if you’re interested in the game’s original vision, what sacrifices were made, what unexpected events changed development, how the game’s soundtrack was composed, how you can learn from my mistakes, and how an announcement trailer can be the longest fifty seconds of your life. More >







